Farm Together Update 7 - Alpacas, New Quest system, and much more!

New features:


 * New quest log system: Now you can have up to 3 quests available (starts with one, you get two quests on level 5 and three on level 10), and they have a better looking quest log.
 * Experimental dedicated server support (see thread on the forums for instructions)
 * Added Flags for Estonia,Saudi Arabia, Kuwait, Oman, Qatar, and 3 older games of ours
 * You can now discard a quest and get a new one (limited by once per day).
 * New community translation: Estonian
 * New farm items:
 * Huacaya Alpaca
 * Suri Alpaca
 * Tamarind tree
 * Fig tree
 * Raspberry
 * Garlic
 * Swordfish
 * New customization items:
 * Tractor: Harvester
 * Backpack: Cat
 * Backpack: Professor

Improvements:
 * When moving items, you can now enqueue 9 instead of 8
 * An icon is shown for newly unlocked items.
 * Animal fields and ponds will now mesh together, depending on their race. For animals, food won't be shared but they can be fed at the same time. (this change won't come into effect right away for previously placed fields).
 * When feeding / fishing, the number of remaining actions is shown on the bottom left area.
 * You can now hold the interaction button pressed to keep feeding/fishing a large pond/animal field. It also works for some things such as plowing after harvesting crops.
 * Added a new Tutorial step explaining that time advances even if you're not playing.

Gameplay changes:
 * Increased requirements to reach high experience levels, so getting to level 100 isn't as easy. This change is not applied retroactively, so you will mantain the level you reached before.
 * Increased number of animals you can feed with a single click (12 instead of 10) and ponds you can fish with a single click (15 instead of 10).
 * Remaining fuel is saved for the farm owner.

Bugfixes:
 * Fixed collision issues with fences and rocks
 * Fixed roads on slopes not working in a specific terrain piece
 * Fixed inventory alignment issues on certain languages
 * Fixed fences being lost when trying to move them to invalid positions.